• BE A PART

About Us

The first geometry dash levels were relatively simple, consisting mostly of straightforward platforming with basic obstacles. However, as more players dabbled in the Level Editor, a transformation began. Creators experimented with intricate designs, moving obstacles, and complex trigger systems. Levels like “Clubstep” and “Deadlocked” became benchmarks in complexity, incorporating fast-paced rhythms, multiple sections, and precise platforming challenges. Geometry Dash gradually evolved into a creative playground where players could build worlds, tell stories, and challenge each other.

We don't have any contact persons yet!

Contact Us

You can reply to private messages from "Inbox" page in your user account.

Compare Cases